Hi Gang, I'm somewhat new hear but have been picking up a lot of info! having said that, I whipped up a quick little demo to help myself learn about motion paths, triggers and variables.
Recently I haven't been able to get the relative motion paths to work on a game board design. Today was the first day I actually got it to work! (YAY!)
I went a bit further and started putting my buttons in layers so that when one was clicked it would hide the rest. As soon as I did this my relative motion paths stopped working.
When you go to another slide, and return to the first one again, SL offers you the option of always returning to the saved state of the slide, starting the slide again from the beginning, or letting the program decide. Your slide 1.1 is set to let the program decide:
It is deciding to restart, which means that all objects get reset to their initial state and position, including Timmy. Try changing this to return to "saved state", and see if that works better.
WALT! Great job! That did the trick. Thank you so very much for your prompt response. I have been pulling my hair out on this one... what little I have left.
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So... here is the same thing except I removed the navigation to other slides.
Exact same motion paths...
What is it with using slide layers or slides that the storyboard doesn't like?
When you go to another slide, and return to the first one again, SL offers you the option of always returning to the saved state of the slide, starting the slide again from the beginning, or letting the program decide. Your slide 1.1 is set to let the program decide:
It is deciding to restart, which means that all objects get reset to their initial state and position, including Timmy. Try changing this to return to "saved state", and see if that works better.
WALT!
Great job! That did the trick. Thank you so very much for your prompt response.
I have been pulling my hair out on this one... what little I have left.
Hope you enjoy your weekend.
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