Questions about Storyline 2 for iPad/iPhone

Hello everyone. Thanks in advance for the help. One of my clients has a division that is highly mobile-enabled, using mainly iPads and iPhones. This division currently does not use the corporate LMS, but they may be moving onto SumTotal within the year.

1) Could you please share with me any issues/pitfalls/advice about developing in Storyline 2 for iPad? 

2) I know I can publish both for LMS and HTML5 at the same time. Would the HTML5 version be able to communicate with the client's LMS?

3) What are design considerations for iPad? I have heard that iPads cannot auto-play audio. Is that still the case? Any other gotchas?

4) If we publish simultaneously for LMS and HTML5, I'm assuming we'd have to test the HTML5 version on the iPad as well as testing the LMS version on PCs. Correct assumption? Does the code sniff out the device accessing it and deliver the correct version?

5) I remember some time back that Storyline was not recommended for iPhones. What is the current state of Storyline on iPhone? Anyone have experiences to share?

6) Anything else I should be aware of?

Thank you again for any input you may have!

All the best,

Ellen Brodsky, President
Power eLearning


1 Reply
Ashley Terwilliger

Hi Ellen,

Great questions - and some of them I'll defer to the community as for how they've designed or specific issues they've run into but can also answer a few of them.

2) If you've published for LMS and HTML5 you shouldn't have any difficulty with tracking of the course or users scores within your LMS. If your LMS is Tin Can API enabled, you could also include the Articulate Mobile player as an option. 

3) There are some things in terms of the HTML5 output that may not auto play as detailed here. Also in general design concerns, you may find this article on optimal size for mobile devices helpful. 

4) It sure does "sniff" it out - and you can see that described a bit more here. I would recommend testing your content in all the environments in which you expect your users to utilize it, so desktops and iPads (or other tablets) and ensure that you use the browsers documented here in our system requirements. 

5) iPhones can play the HTML5 content (they don't support the Mobile player) but we don't have a responsive output, so it won't scale differently to fit the iPhone view - but you can read more about our plans for continuing to deliver content for an increasingly mobile world. 

This is also a great article which compares the Flash, HTML5 and Mobile player output and features that may not be available or work as expected.

Hope that helps!