3 Replies
Luke Mosse

I found a solution for this and it was pretty easy actually.

You can embed the JS for setting Storyline variables within the Captivate
file and it still works in the Storyline player.

So I put this JS into the Captivate:
player.SetVar("moveforward", "true");

And put a trigger into Articulate Storyline to move forward when the
variable 'moveforward' changed to true.