3 Replies
Ashley Terwilliger

Hi Luke,

Storyline won't be able to natively communicate with an embedded web object, such as your Captivate course. It may be something you could do with Javascript, but I'd just be guessing at that as an option.

Hopefully someone in the community has done similar and is able to weigh in here! 

Luke Mosse

I found a solution for this and it was pretty easy actually.

You can embed the JS for setting Storyline variables within the Captivate
file and it still works in the Storyline player.

So I put this JS into the Captivate:
player.SetVar("moveforward", "true");

And put a trigger into Articulate Storyline to move forward when the
variable 'moveforward' changed to true.