Storyline won't be able to natively communicate with an embedded web object, such as your Captivate course. It may be something you could do with Javascript, but I'd just be guessing at that as an option.
Hopefully someone in the community has done similar and is able to weigh in here!
Thanks for sharing here Luke! Javascript is like...well it is, another language to me! I'm sure that'll help others who use Captivate and want to accomplish something similar.
3 Replies
Hi Luke,
Storyline won't be able to natively communicate with an embedded web object, such as your Captivate course. It may be something you could do with Javascript, but I'd just be guessing at that as an option.
Hopefully someone in the community has done similar and is able to weigh in here!
I found a solution for this and it was pretty easy actually.
You can embed the JS for setting Storyline variables within the Captivate
file and it still works in the Storyline player.
So I put this JS into the Captivate:
player.SetVar("moveforward", "true");
And put a trigger into Articulate Storyline to move forward when the
variable 'moveforward' changed to true.
Thanks for sharing here Luke! Javascript is like...well it is, another language to me! I'm sure that'll help others who use Captivate and want to accomplish something similar.
This discussion is closed. You can start a new discussion or contact Articulate Support.