Hoping someone might be able to add some insight in this post. I have created an escape game using the SL360 virtual rooms. I have one glitch I can't seem to get past. When a user visits a room, they are to find a key that once located will go into the players backpack (they have to collect 8 keys total to finish the game). The problem I have is when they revisit a room the key will repopulate. I have attempted several triggers/states to hide the key/layer but when I test the module it does not work. Thoughts?