How to capture physical learning in an online course?

I'm tasked with trying to capture some aspects of physical motions and convey a similar experience online. For example, if I was attempting to create an early childhood course, much of the learning that happens with the child (under 2 years of age) is by physical touch, movement, free play etc.


Therefore if I wanted to capture the essence of a child learning by trying to walk upright for example, is there any suggestions on how I can simulate that in an online environment? Obviously I can't replace the true physical forces that are present when trying to walk upright (this was just an example) perhaps there is a way to give some tools/value to putting some content online that can help with bringing something close enough to the experience visually or with audio that a toddler can experience online.

I'm not sure it is even possible, but if there are ideas out there I'd love to hear them.

Thanks!

7 Replies
Holly MacDonald

Darren - is your audience the toddler or some kind of physical therapist working with the child?

If it were me, and the training were for adults, I'd look at http://www.techsmith.com/coachs-eye.html and blend it with Storyline and some off-line PDF guides.I'm not sure how I'd approach it if it were a toddler/child to be honest!

I'm not sure if that's of help, but that was my immediate thought.

Holly

Darren D

Thanks Tim and Holly, those are great suggestions!

@ Holly, the lessons can be for both adult (parents/gardians) and for the todler themselves for free play activities. The things you have both mentioned are great and I'd be happy to find out more about any toddler specefic suggestions.

I apologize for not clarifying the audience ahead of time.

Thanks again!

Bob S

Hi Darren,

Have you thought about checking out some of the latest video games out right now? Many of them have occasion to simulate the effects of being poisoned, drunk, stunned, shell shocked, etc. They often do so through an interesting combination of animation, lighting and blur effects as well as changing the expected "sensitivity" of controls. I'm betting a Flash animator with a gaming background could come up with something pretty amazing for you.

Good luck,

Bob

Edie Egwuonwu

With the proliferation of "YouTube" learning, do you have capability to produce video at that quality level? Cameras are pretty low-cost and real-time capture can be reasonably cost-effective.

If you do and if there's an appetite for that level of quality, I think you can use video within practically any Storyline interaction. So why not capture the real motion and build eLearning around it?