Limited Quiz Attempts Confusion
I followed this tutorial to limit my quiz to 3 attempts. Here's my Results Slide (with States shown) and its Trigger Panel, with steps I followed in the tutorial numbered:
The problem? I keep getting this when the user fails 2x but passes the 3rd:
That red bit there is my Review Content button's Disabled state (step 4 in the tutorial). I don't want the user to see that red bit if they passed; I only want them to see if they've exhausted the number of attempts and failed.
I *think* the problem is the Disable state is triggering because my Attempts variable =3. I mean, that is what I told it to do! And I think that's triggering on the Success layer (they did pass after all), when they should only see that on the Fail layer after 3 attempts have been exhausted.
The odd thing is is that my colleague is working on a course with the same behavior, and I mimicked her Results Panel Trigger panel exactly (kind of... more on this below), but she doesn't have this problem! Here are our Results Slide trigger panels together for comparison:
The big difference I see is the Player Triggers vs the Slide Triggers. You'll note my Results Slide on the left doesn't have Player Triggers at all. I *think* that's the problem.
What's weird is that when I put a Results Slide into my module (a fresh, new one), my Player Triggers only have Next Slide and Previous Slide triggers, not Success layer and Failure layer triggers (like my colleague's has). Success and Failure triggers, as you can see in my Results Slide on the left, are in the Slide Triggers.
While playing around with removing or keeping the Prev and Next buttons, gave me the Player Triggers option, the Success Layer and Failure Layer options weren't there; they were still under Slide Triggers. Ideally, I don't want the Prev and Next buttons to be on the slide. My colleague doesn't have Prev or Next buttons on her Results Slide, and her course is fine.
Again, that's the only difference I see. Any help would be great! I've spent way too much time with this, and this seems to be a pretty basic functionality.