I've got a question on an interaction I built (a puzzle). There are some odd mechanics going on - when you click a piece of the puzzle, and try to drag it onto the board, it jumps off to the right making manipulating it difficult.
I was hoping that someone could take a look and give me some help on resolving that issue.
Nice puzzle! I think the issue that you are having has to do with the drag shapes being rotated. The fix is to save the shape fill images rotated and then fill them in.
Other things to think about is this seems like a custom drag n' drop done by triggers.
I added a second drag n drop done using Insert>Convert to Freeform> Drag n' Drop which would give you more control over the dragging and dropping behavior.
If I didn't get it, please attached an image illustrating the issue.
That worked perfectly. Thank you so much! I hadn't thought that rotating them would cause a problem but your solution worked like a charm! What's the advantage of using your second method of converting to freeform?
You can control the drag n' drop options universally rather than by individual object. Also, it makes it an interaction with correct and incorrect feedback. I use the feedback layers in games.
Yes it is but, it's "free" for you to arrange where items go. I'll suggest just to play with it as you can select several options. In my opinion, it's one of the best features of SL.
5 Replies
Hi Daniel,
Nice puzzle! I think the issue that you are having has to do with the drag shapes being rotated. The fix is to save the shape fill images rotated and then fill them in.
Other things to think about is this seems like a custom drag n' drop done by triggers.
I added a second drag n drop done using Insert>Convert to Freeform> Drag n' Drop which would give you more control over the dragging and dropping behavior.
If I didn't get it, please attached an image illustrating the issue.
Hey Alexander -
That worked perfectly. Thank you so much! I hadn't thought that rotating them would cause a problem but your solution worked like a charm! What's the advantage of using your second method of converting to freeform?
You can control the drag n' drop options universally rather than by individual object. Also, it makes it an interaction with correct and incorrect feedback. I use the feedback layers in games.
Hi Alexander,
Is the convert to freeform a quiz interaction or something else? I don't have any experience using convert to freeform but would love to learn more.
Thx.
Yes it is but, it's "free" for you to arrange where items go. I'll suggest just to play with it as you can select several options. In my opinion, it's one of the best features of SL.
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