Viewmaster Style Course Template

Sep 15, 2013

Inspired by Linda Lor's Viewmaster tutorial for PowerPoint/Articulate, I thought I would try to create a StoryLine version of it.  ViewMaster StoryLine Project.

Attached is the .story file, the screenr is in the reply below.

25 Replies

I also created an alternate version that uses multiple slides instead of multiple layers to achieve the same effect. This version also shows using an additional layer on a slide to add more content within a zoomed in ViewMaster.

These are all meant to be templates and are far from perfect, but maybe they can inspire you. Remember, if you use them, you will need to continue advancing the rotation of the disc on any additional transition/content layers or slides that you add.

Bruce Graham

So....can I ask an awkward question....

Does no-one else think that whilst clever, (and Owen - I really do love this as a "creative" approach..) - that the Viewmaster is completely anachronistic and discordant to be used in an eLearning situation?

Wouldn't a huge % of viewers/learners go "What's that?", or "My Granny had one of those?".

I'm just trying to look at the practicalities of this.


Paul Deschamps

Bruce, you make a good point.  It might be appropriate, though, for certain groups of people.  For example, my company has a lot of, um, "seasoned" employees in certain positions who might appreciate this and may find it engaging, even (or especially) if it brings them back a bit.  However if I were targeting a group composed largely of millennials, I might pass it by for the reasons you stated.


No offense taken, Bruce, and a great point. How we present learning should always be appropriate for the target audience as well as for the content type. Could I see myself using this for annual risk and compliance training in a large company? Probably not. Believe it or not, a few of the start-ups i've worked with would have loved this for their onboarding. I have a friend who works in the K-6 space educating teachers about their 403(b) retirement investment options. He is chomping at the bit to leverage this already. For these specific groups, it probably works.

More importantly, I had a great time putting it together and learned a lot.

Kelly Prince

I'm not "that" seasoned, and I had a viewmaster . My son's Ben 10 watch uses the same principle, he puts a "disk" into the watch and then can view the super-alien.  It is retro, but that's what makes it so great. I think we are all bored of tablet interfaces. 

This is outstanding creative and well-executed. I love it. And, I would be all OVER a see and say template!

Kevin Thorn

First, great job Owen by expanding on Linda's initial approach. This is my favorite part of this community by sharing, learning, and building off one another!

Next, while a very unique and creative approach to visual design, I'm not in the camp of generational learning styles as there's no evidence to suggest there is such a thing. That debate is for another time and place....

Though, I will suggest that this design approach can be used for annual risk and compliance training. Lets not confuse instructional design with visual design. If the "instruction" was masterfully designed and the theme was based around retro and cultural iconic objects, then a View Master topic selection interactive menu would fit. Think about it - one of the first ever View Master disks I remember looking at was of the Grand Canyon. I was in awe learning about a place I had never visited at the time. Another View Master disk I recall was on learning about different insects. Tying a retro device that was initially about learning to a modern design is not without consideration.

Now, toss in a See-n-Say, some Rock 'em Sock 'em Robots, and and an interface that looked like the board game "Life" I'd say that would be quite an entertaining and engaging experience! 

Nancy Woinoski

I'd love to see some Rock'em Sock'em Robots for sure (maybe for a test - you pick your robot at the beginning and every time you get an answer right your robot takes a punch at the other one. Every time you get a question wrong the other robot punches your robot. You pass or fail based on the last robot standing).

Seriously, I think one of the great things about sharing these kinds of designs is that, even if you never have cause to use them, you can build on the technique to create something that you can use. 

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