What are your best estimates for creating a curriculum, training plan and then delivering hands-on ILT for the proposed below topics?

Here are the proposed topics - some are very general without defined requirements. Please use your best estimates, probable range of effort and implementation time for each.  Thanks.

recording and editing system simulation
building games
SL time-saving tips/techniques
tricks and tips to build complex animations
creating branching scenarios

creating customized templates
variables - from introduction to advanced variables
creating user-specific variables and passing them to the LMS
using project variables to create triggers (reuse library)
video capabilities (how to create an interactive video)
Rise

Thanks

4 Replies
David Goodman

Hi Matthew - first off, i enjoy your work/blogs -great info. My request is an intended outline for training a department(s) of about 15-20 ISDer/developers who have basic SL skills but wish to advance their hands-on experience. They in turn produce training for 10-20,000 employees. They are at a tipping point and wish to jump over many hoops to make a change in their organization.

These are my estimates below and I wanted to see if I am off base or close to target.

recording and editing system simulation – basics in ½ day
building games – 2-3 full days (assumes a day to understand game mechanics, player motivation, gender differences in games, rewards/difficulties, storytelling etc. prior to actually designing/developing games).
time-saving tips/techniques – ½ day (using a synopsis of this forum)
tricks and tips to build complex animations – 1-2 days (assumes some variables/triggers)
creating branching scenarios – ½ day

customized templates – up to 2 full days (assumes creating a few templates to be used across many departments)
variables:  - up to one full day
advanced variables: creating user-specific variables and passing them to the LMS
video capabilities (how to create an interactive video) – up to one full day if you want triggers within the variables
Rise – 1-2 hours for the basics

Sean Speake

A small note - one thing I've found when teaching topics like this is the time depends heavily on the skill of the learners.

I've taught a 3-day Rapid Elearning Development course and there are some learners who were ready for day 3 content by lunch on day 1. There were other learners who were ready for the day 1 afternoon content by the end of day 3.

I would do a thorough assessment of the skills of your audience (basic SL skills can mean many different things).