Forum Discussion
64-Bit Storyline 360
- 12 months ago
Hi Everyone!
Great news! I'm happy to share that we just released Storyline 360 (version 3.82.31354.0), which includes a new 64-bit version of Storyline 360! Harness the processing power in modern computers with 64-bit Storyline 360. Large, media-rich courses benefit from increased stability and faster performance!
To use 64-bit Storyline 360, please update your Articulate 360 desktop app, then click the Install button next to the Storyline 360 app with the 64-bit and beta labels. The Install button will change to an Open button when the installation is complete.
This was highly requested, so we hope it serves you in your course creation! If you run into any snags, don't hesitate to contact our team in a support case.
I generally have given up hope long time ago, as any serious matters ... doesn't matter here and things that were implemented in another softwares years ago aren't even considered here. I guess we will never see 64-bit app as it will require to rewrite the whole application - too much money to loose ;) only hope is if windows drop all the 32-bit apps support.
However, reading all your guys problem I think you all takes Storyline a little too seriously or doing something really wrong. I sometimes get RedCross on layers or images, but for the long time that doesn't crash the app at all. I just need to restart and everything works good again.
I've opened now one of my recent big project - 160 slides, with almost 200 voiceovers and 1000 of high-quality images on every screen, (no video tho). Storyline takes only 550MB of RAM for this. Plenty left to utilize.
And to be honest, if you are doing big, complicated projects, like over 200 screens or more, that's not the proper way on doing courses this days. Split that into separate modules and your problems will be gone. Put the videos in the last, compress them beforehand. Don't use 5000x5000 pixels graphics when you produce 720p training. Don't use many pngs on one screen, go for jpg whenever you can. Maintain your resources! If you are indeed in need to make huuuuuge courses, also work on separate files and in the end import all this separate files into one and then publish. You know the project beforehand, so plan ahead of doing it. All this boosts up Storyline performance. I once was also angry about the time storyline took to process things, but gave it 2 day proper research, pinned down what was the problem and now I work quite ok with it.
However, with every update comes some new issues destroying overall workflow which is often left to be. Still I guess no other authoring tool have so many... versability like Storyline, where I easly can do many, many additional things that were never meant to be by the devs I guess. Gonna stick with the guy, let's call it though love and hope for more performance updates. I suppose the GPU acceleration helped a little with overall performance, so there's a light in the tunnel.
As someone mentioned, HR reps will be pleased because they can do their interactive powerpoint, but let's be clear - they are the main target for this software. Not us, the artists :D