Forum Discussion

irandycruz's avatar
irandycruz
Community Member
2 years ago

Annoying issue on hover buttons

I'm facing an irritant issue in Storyline 360. The state "hover" doesn't hide  the objects of "normal" state anymore, they're  showing and overlaying instead of changing. 

This makes everything harder, I need to create an image cause vectors and texts doesn't respect the states anymore.

See in my sample gif, there are a hand and a play icon, they aren't present into the hover state. Is that a Storyline issue?

Please some help or tip?

  • Hello,

    Thanks for reaching out!

    I first wanted to clarify that what you are experiencing is intended behavior. This is because the "Adornment" states (e.g. Selected, Hover, Visited, etc) currently are treated by the Player as layers on top of the Normal state. What you see when editing them in Storyline 360 may differ in the Preview/Output, because only in the preview or the published output is the "hover" state displayed on top of the "normal" state.

    If you'd be willing to share a copy of your project file or open a case with our support team, we'll be glad to share some workarounds that we think might help show better results for your states!

  • irandycruz's avatar
    irandycruz
    Community Member

    Thank you for the answer. 

    I'm glad you can try to help me.
    There is a sample of what I'm facing.

    As you can see, there is a hand gif animation, I don't want the hand to appear in visited status.
    You mean when I export the course the hand will disappear from visited status?

    Can you help me, please?


    • LaurenDuvall's avatar
      LaurenDuvall
      Staff

      Hi!

      Thank you for sharing your .story file! I found a workaround that included making the hand gif a separate object with its own states. That way, you can control when it appears and when it is hidden. I've attached the updated .story file to this discussion! Let me know if you have any questions.

      • irandycruz's avatar
        irandycruz
        Community Member
        Lauren Connelly

        Hi!

        Thank you for sharing your .story file! I found a workaround that included making the hand gif a separate object with its own states. That way, you can control when it appears and when it is hidden. I've attached the updated .story file to this discussion! Let me know if you have any questions.

        Lauren, did you follow the discussion? Do you think this is can be considered as a bug?

  • irandycruz's avatar
    irandycruz
    Community Member

    "Thank you, I understand that this way I would have to control an extra trigger to hide the hand when the user clicks the button, and not intuitively using the states. I believe that in these new updates, the option to overlay (and not hide) objects within the button states has been added; we have never had this kind of 'drawback' before."

    Thank you again for your time and help.

  • The way states work Hasn’t changed the built in states have always inherited the additional objects of normal. 

    you could rollback and if it fixes your issue I would put in a bug fix. 

    I believe if you create a custom state (‘start’) and add the for in there and set that as the initial state, and remove from the normal state. When it switches it should now be removed. 

  • irandycruz's avatar
    irandycruz
    Community Member

    Thank you Phil for the help. I did exactly what you mentioned, so I believe that's a bug into Storyline. I have created a state called "Start" and put the hand gif there, but when the button goes to Visited, the gif hand was inherit behind. Acutally  I believe all states are showing other button states, in my opinion, the Visited state shouldn't inherited any other.

  • irandycruz's avatar
    irandycruz
    Community Member

    Yes, I let normal blank and added a new state as you mentioned "Start" and set this one to start, same issue.

  • irandycruz's avatar
    irandycruz
    Community Member

    Thank you Lauren, this way the native visited state becomes useless for this kind application.