Forum Discussion
Annoying issue on hover buttons
I'm facing an irritant issue in Storyline 360. The state "hover" doesn't hide the objects of "normal" state anymore, they're showing and overlaying instead of changing.
This makes everything harder, I need to create an image cause vectors and texts doesn't respect the states anymore.
See in my sample gif, there are a hand and a play icon, they aren't present into the hover state. Is that a Storyline issue?
Please some help or tip?
Hello,
Thanks for reaching out!
I first wanted to clarify that what you are experiencing is intended behavior. This is because the "Adornment" states (e.g. Selected, Hover, Visited, etc) currently are treated by the Player as layers on top of the Normal state. What you see when editing them in Storyline 360 may differ in the Preview/Output, because only in the preview or the published output is the "hover" state displayed on top of the "normal" state.
If you'd be willing to share a copy of your project file or open a case with our support team, we'll be glad to share some workarounds that we think might help show better results for your states!
- irandycruzCommunity Member
Thank you for the answer.
I'm glad you can try to help me.
There is a sample of what I'm facing.
As you can see, there is a hand gif animation, I don't want the hand to appear in visited status.
You mean when I export the course the hand will disappear from visited status?
Can you help me, please?Hi!
Thank you for sharing your .story file! I found a workaround that included making the hand gif a separate object with its own states. That way, you can control when it appears and when it is hidden. I've attached the updated .story file to this discussion! Let me know if you have any questions.
- irandycruzCommunity Member
Lauren, did you follow the discussion? Do you think this is can be considered as a bug?
- irandycruzCommunity Member
"Thank you, I understand that this way I would have to control an extra trigger to hide the hand when the user clicks the button, and not intuitively using the states. I believe that in these new updates, the option to overlay (and not hide) objects within the button states has been added; we have never had this kind of 'drawback' before."
Thank you again for your time and help. - PhilMayorSuper Hero
The way states work Hasn’t changed the built in states have always inherited the additional objects of normal.
you could rollback and if it fixes your issue I would put in a bug fix.
I believe if you create a custom state (‘start’) and add the for in there and set that as the initial state, and remove from the normal state. When it switches it should now be removed.
- irandycruzCommunity Member
Thank you Phil for the help. I did exactly what you mentioned, so I believe that's a bug into Storyline. I have created a state called "Start" and put the hand gif there, but when the button goes to Visited, the gif hand was inherit behind. Acutally I believe all states are showing other button states, in my opinion, the Visited state shouldn't inherited any other.
- PhilMayorSuper Hero
Did you remove it from normal?
Sent from my iPhone
- irandycruzCommunity Member
Yes, I let normal blank and added a new state as you mentioned "Start" and set this one to start, same issue.
- PhilMayorSuper Hero
That is new.
Sent from my iPhone
- irandycruzCommunity Member
Thank you Lauren, this way the native visited state becomes useless for this kind application.