Forum Discussion
Audio plays in timeline but not during preview
I have experimented with MANY different solutions for adding simple 'click' sound effects to my buttons and they have all ended up being unreliable and time consuming. I would love to see this functionality improved upon since UI sound effects are commonplace today.
There seem to be two main issues I run into:
- The Storyline audio player has difficulty playing very short clips, so I frequently need to add small instances of silence at the beginning for the program to properly register and play the audio.
- Each and every way to trigger audio from a button click comes with tradeoffs and drawbacks.
Down State - only works while the button is down, so if the user clicks/taps and releases to quickly you hear no sound
Selected/Visited State - only plays audio one time, unless complex resetting of the state is done, which is extremely time consuming and unreliable. Also interrupted by navigation.
Navigation button - when using the 'play media' trigger, if the button is also used for navigation to a new slide, the audio is interrupted, even with proper ordering of triggers (as you note above).
Master Slide - placing the audio on the master slide and triggering with a variable still gets interrupted by slide navigation and is not reliable.
Possible Solutions:
- Instances of audio for buttons would need to persist throughout the project similar to how the new Background Audio functions independently of navigation.
- The audio player would need to be able to handle extremely short clips of 0-0.1 seconds in order for the audio to feel 'instant' and responsive when clicking.
- Possibly adding a new state or new field for 'button audio' when creating clickable objects that is persistent and plays across all states and navigation while retaining existing functionality of current states.