Forum Discussion
I want drop item to retrun to start point and display incorrect feedback alyer at the same time - how?
- 2 years ago
Hello Everyone! ✨
I'm happy to share that we have released a new update for Storyline 360 (Build 3.76.30446.0).
In this update, we have implemented a fix for:
- Drag-and-drop interactions behaved erratically after multiple attempts.
As a first step, I recommend updating Storyline 360 to the latest version. Here's how:
If you have any questions, please let us know in this thread or privately in a support case.
Have a great day!
Hi Mike,
thanks for this awesome workaround - I learned something new again :)
Unfortunately, when I adapted your approach for my real project it didn`t work in the end, because I have several drag items, apearing after another. With your work around the incorrect item snaps back to the start but at the same time, the next drag item appears.
But it seems like you inspired be, because in the end I found another way I want to share with whoever might need it as well one day:
I kept the incorrect feedback layer. But instead of saying I want to show this layer when the item is droped incorrect (this way the item didn`t snap back to the beginning anymore) I added a drop incorrect state to all my drag items and said show layer "incorrect" when the state of the drag item is drop incorrect. This way, the negative feedback is displayed but the item still returns to the start point without the next drag item appearing already! Thats`s it :)
A bit more complex: If you assume the user tries the wrong drop target serveral times and you want the negative feedback not only the first time, you need to add to the feedback layer "change state of drag item back to normal when timeline (of the layer) ends". And to prevent former drag items, which disappeared already because they were droped correct, to re-appear, I created individual negative feedback layer for each drag item.
In the end, it all works the way I wanted it to work :)