Forum Discussion
Renumber scenes
Hi William,
Those numbers are generated based on the order in which you created them, not their order in the story view. That view is only for authoring as well, and you could remove the numbers from appearing in your player menu if you didn't want them visible to learners.
The biggest issue is how the menu auto generates with Module 1 in the wrong place if it wasn't created first. Because I didn't realize how this would impact the menu, I started creating the course with intro and mod 1 in one scene. Then I realized I should have a new scene for each module, and created modules 2-3. I wanted to change gears and create the knowledge check before I added my final module, and did so, then split Intro and module 1 into separate scenes, so my menu and my scenes were a mess.
I found it to be much easier to create a new project, import Intro from the convoluted project, set Intro in the new project as the starting scene, delete the default scene that was created. With a fresh new start, I imported module 1 from the original messy project, then module 2, then three, then four, then knowledge check, and finally my conclusion slide. This gave everything the correct number and order, and also resulted in a menu that was auto-generated perfectly. All I needed to do was re-link the modules and knowledge check from the main menu to the start of each scene. It took about five minutes, whereas trying to research a way to order the scenes and get the menu fixed took over an hour, with no good process to fix the problem permanently, and I had gotten more frustrated by the situation.