Forum Discussion
Some issue with "Jump to time" and "Pause timeline" in storyline 360.
Hi, I have similiar problem.
When you pause more than once on a slide (whatever if cue point or specific time), then when you tries to jump to some other time/cue on the slide/layer, it jumps to the first pause instead of desired time/cue point.
For example I have two cue points #1 - 2s and #2 - 25s.
I make pause on cue point #1, resume the timeline with some button. And then I make second pause on cue #2. And now - if I just resume the timeline with the button, everything is ok. When I assign "jump to time/cue point #2 & resume timeline" to button, it will jump to cue #1 instead of cue #2. Also, it will ignore any changes to object states. For example, I will have "Do something when the state of A is selected". Then, I will reset the state of A back to normal. The repeated timeline (from jump to time/cue) will treat A still as it is Selected, thus my other trigger will fire, even if A is no more selected because I resetted it.
Jumping around with this trigger is great for making for example better exit animations, but now it is broken. It will always jump to cue #1. I had this problem in my two different projects.
- EricSantos12 months agoStaff
Hi Mateusz!
Thanks for reaching out; I appreciate you providing the details of the issue!
It would help to see the triggers in the slide and how they connect. Can you share your Storyline file with us so we can look more closely at what you have set up and better visualize the results by previewing the slides? You may also share it privately by sending it along in a support case. We'll delete it when we're done testing!