Gamify your next e-learning course with interactive scratch cards!

Here’s an example that combines a drag over, custom states, and variables to count the number of times the coin is dragged over the scratch area.

Each time the learner drags the coin across a scratch area, the object displays a more transparent version until it eventually reveals the hidden icon.

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Share Your E-Learning Scratch-Off Cards Examples!

You can share your own scratch card interaction in this e-learning challenge. We'll feature your work in the challenge recap.

Gamify Your E-Learning with Scratch-Off Cards

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David Anderson