Brian McNulty
Brian McNulty
Accenture Federal Services
Activity
Brian McNulty replied to the discussion Worked in AS2 not in AS3!
"Hello, So you are telling me Articulate won't fix an issue that is sold as a feature to work? If it worked in the previous version, it s..."
  • almost 7 years ago06/05/17 at 10:53 am (UTC)
Activity
Brian McNulty replied to the discussion Worked in AS2 not in AS3!
"Hi Leslie, I was wondering if there was an update with the issues of using keyboard key triggers with SL3. Thank you."
  • almost 7 years ago06/02/17 at 3:06 pm (UTC)
Activity
Brian McNulty replied to the discussion Worked in AS2 not in AS3!
"Sorry, here is an SL2 version of the story file. The main file I am working with incorporates up, down, left and right movements with the..."
  • almost 7 years ago05/19/17 at 7:13 pm (UTC)
Activity
Brian McNulty replied to the discussion Worked in AS2 not in AS3!
"The story file is attached above.  "
  • almost 7 years ago05/19/17 at 6:50 pm (UTC)
Activity
Brian McNulty replied to the discussion Worked in AS2 not in AS3!
"The same version was used on both so no coding was different. Not sure if that helps you. Thanks. Brian E.W. McNulty Accenture Federal ..."
  • almost 7 years ago05/19/17 at 6:49 pm (UTC)
Activity
Brian McNulty replied to the discussion Worked in AS2 not in AS3!
"Sorry for the multiple messages, but I know this is NOT how Storyline works, but it was a work around that was needed for this type of ga..."
  • almost 7 years ago05/18/17 at 5:39 pm (UTC)
Activity
Brian McNulty replied to the discussion Worked in AS2 not in AS3!
"Actually here is a cleaned up version I could share. Works in AS2, not AS3 anymore unless you click the object and hit the key. No collis..."
  • almost 7 years ago05/18/17 at 5:32 pm (UTC)
Activity
Brian McNulty started a new discussion Worked in AS2 not in AS3!
"Hello, I spent a long time trying to figure out how to add a key press trigger to an object and use the mouse when needed in a game I cr..."
  • almost 7 years ago05/18/17 at 5:22 pm (UTC)