Samara Reyneke
Learning Experience Designer
at
Signify Software
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South Africa
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Website
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Contact Me
This example provides a general overview of my development process.
An example of how a collage can be used as a click-and-reveal activity.
A demonstration of how to use subtle cues to prompt the learner to interact with the content.
Experience a gamified learning journey in this space-themed game.
Here's a clean and simple tabs interaction on self-awareness for the #307 challenge.