Stopping Students from "Gaming The System"

Any known way to render this type of “gaming the system”

a failure ?

My Presenter courses are implemented strictly as online courses and as

a series of slides, maybe up to 100 or so.

Navigation is restricted and there is no testing at the end of course.

Each slide has integral recorded narration that is separate for any other slide.

when the narration ends, the “advance to next slide” button

(in the lower center area of the slide) begins to blink.

Each course is hosted by Articulate Online.

When the student completes viewing all slides in the order presented

(remember the rules of restricted navigation), the student is awarded

the education credit for taking the course and gets his/her certificate

of completion.

Rumor has it that some students are “gaming” the system by using

commercially available software by WinTask ( or

others know as repeaters.

Imagine, the student “games” the system by telling WinTask wait 3 minutes

(assuming no slide requires 3 minutes to complete) then click the blinking

“go to next slide” button.

Possibly shifting the position of the blinking “go to next slide button” 

may suffice; however, most of these software tools work based on the

control name not its display location so it matters not where the blinking

button is displayed since its internal name is what matters).

Thank you in advance for your inputs/thoughts … Bill

1 Reply
Steve Flowers

Hey, Bill.

One way to do that would be to add in one or more assessments or interactions / activities to break up presentation materials. You can lock a slide until an activity is completed. I wouldn't do this just to create traffic lights and speed bumps. 

Interactions can be built to engage and to challenge. Pre-tests can be used strategically to prime memory processes.