Creating a "start" screen
Aug 11, 2014
Hi folks,
I'm making a little drag-and-drop game and I'm having a few issues getting QM '13 to behave the way I'd like it to.
I have an opening segment that I'd like to play before the game starts, as shown in the screen shot below. However, two things are currently problematic. The first is that the timer starts right away, so that the end user will be losing precious time during the intro segment. The second is that the Previous and Next buttons show up on the player, even though this is the first screen and there is no "previous" slide.
What I'd like to see instead is a START button, that, when clicked, starts the questions in the next question group, with the timer starting when this button is clicked. I need to have this project ready by this coming Thursday at 2 PM for a Demo Fair, so any prompt feedback is certainly appreciated.
Thanks!
3 Replies
Hi Linda!
This is the way the quiz timer is designed and you can check out the tutorial here.
As far as the buttons, this too is based on your settings and inserting your quiz into Presenter may give you more options. Check out this thread with suggestions for both methods.
Thanks for getting back to me, Leslie. It looks like there are several people asking for the same feature request that I'm referring to here about being able to specify what buttons appear on the Quizmaker player on a per slide basis. Unfortunately, none of them are helpful, since you can't override the player buttons on the Quizmaker player at the slide level currently, like you can with Presenter. Also, I'm not seeing how to get the timer to start at a particular question level either.
I'll make a feature request.
Hi Linda! Could you create the opening intro segment in Presenter instead of quizmaker? That would let you disable the previous button on the intro slide and not start the quiz timer until you get to the actual questions.
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