Animating a hotspot
Feb 24, 2019
By
Amos Stark
I am creating a game where a learner needs to click-and-drag flying sheets of paper into a filing cabinet or a trash can.
I thought to create several objects each with their own animation motion path. Then group each object with an animated hostpot (sharing same path). However, it seems I can't group an object and a hotspot.
Can you suggest a way to achieve what I'm after?
Thanks!
5 Replies
Thanks Matthew, that's a good idea but it isn't working because when I click on the animated object to activate it's trigger to drag and drop it on a hot spot, it keeps animating along it's original path.
I am not able to stop its animation and drag it towards the hotspot.
A good alternative to hotspots are boxes with a solid fill set to 100% transparency. You won't be able to see them but users can still click/interact with them.
Thanks Ben,
Do you have eny ideas on how I can drag and object onto a hotspot while the object in in the middle of its animation path?
Imagine you ar trying to drag an image while it animates across on a curved path across the slide.
Hey Amos,
Is this similar to what you had in mind?
https://360.articulate.com/review/content/b1e35ecb-de49-405e-89dc-8572097cb835/review
Storyline doesn't seem to like it when you try to interrupt a motion path, so what I'm doing is pausing the timeline while the object is held down, then resuming it if you let go. For this purpose you should try to keep the drag and drop interaction on its own timeline so that nothing else gets interrupted by the pause timeline trigger.
Also, I've hidden the drag object when it's dropped on the box because it wasn't correctly positioned. If you want your image to remain visible after being dropped, I would suggest making a copy of the image which starts off as hidden and appears on the drop area instead.
I've attached the .story file if you want to take a look at it.
Thanks a lot Ben, that's really good! ...Exactly what I was trying to achieve :)
I'll experiment with it now and try to create several objects moving around. I suppose I can do it if each object is located in it's own layer.
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