Any conventions for naming Storyline objects/layers/slides?
Jun 26, 2012
Hi, all.
Do you have any conventions that you use for naming Storyline objects, layers, slides, variables, etc.?
I'm part of a team that is working to develop a series of Storyline modules as part of a pretty extensive e-learning course with a very tight development schedule. After having developed the first 4 modules, we're thinking that it potentially might make our work more easier and more efficient if we were to decide on some naming conventions (e.g., "B -" to start the name of an object that serves as a button). Then when any of us work with a module that another of us has developed initially, it will take less time to figure out how the module is constructed.
I'd appreciate your thoughts about naming naming conventions that you use or have heard about.
Thanks!
6 Replies
Hi, Jim -
I think that's a great suggestion if you're dealing with a large number of objects / variables. Organizing in a logical sortable order will definitely help in selecting objects for state conditions and variable type sorting. One of the problems we've seen with "best practices" in the past is the tendency to over formalize / over engineer standards. Keep it simple, natural and consistent and things should work out great.
From my Flash development days, here are a few recommendations that can be helpful:
The bigger issue is the naming of the frames of the experience itself. The segments and content screens or activities. I use a simple naming convention for these as well -- s1c1, s1c2, s1c3, etc.. I add a variable called storyboard to the story and set the variable to the value of the correlating screen in the design. It helps when you can refer to everything by a core naming convention -- particularly when reviewers can report issues / changes by this number. I name all of my transcript files this way s1c1_a.txt and generate temporary audio files. There's a connected flow when stuff matches up. Seems simple but I've met plenty of folks that don't have a cohesive media build process and I don't know how they keep stuff straight for larger projects
I think this is more about retaining sanity than anything else. Things can get hectic in a crunch. Sharing templates, graphics, and external production structures can get hairy if there's not a single way to identify what goes with what.
Storyline is pretty new out the gate and it offers some unique affordances. What works will depend on the size of your team and the scope of development. Simple, natural, and consistent should make sure this is relatively painless.
Great meta answer Steve, but I think the crux of the question is HOW do you name a button in Storyline? After reading your answer, I understand how to make the names work for an organization or project, but I don't actually know HOW to name a button.
Thanks for your effort!
Hi Rick -
Doubleclicking the name in the row on the timeline will enable you to rename anything in your timeline stack. Here's a quick video demo of what I mean by that:
https://www.screencast.com/t/NlL6P3jv
Steve,
I figured out another way to do it, but yours is much easier!
Thanks!
I'm happy Steve was able to show you another method to rename a button, Rick!
I also wanted to pop in here to let you know that your signature came through when you replied by email. You can remove that if needed by clicking the Edit button in your post. Here's a demo if needed!
Thanks Becca!