Bug in storyline: Triggers and conditions for custom Player Tabs
I added a custom tab (menu) to a course using Player Tabs in the Player Properties. I didn't want the menu to be displayed on the side of the player. I wanted this tab to inactive by default and become active once the learner reached a specific slide. I created a true/false variable (Menutab) and set it as 'false'. When the learner reached the desired slide, the value of the variable changed to 'true' and the menu tab became active. I published the course and tested it, everything worked fine.
I got some feedback on the course and went in to some make changes. I published after the changes were made and noticed that the condition attached to the trigger for the menu tab stopped working. I opened the player properties and figured out that the condition to check the value of the variable had disappeared. I added the condition again and re-published, everything started to work again.
I think Storyline has a bug in it that removes the conditions added to triggers in the Player Tabs once the course is saved and Storyline is closed. Can someone please confirm this?