Bulleted text and Audio Narration

If a learner does not want to listen to the audio, is there a way for them to get to the next bulleted item or do they just have to wait until it comes up on the timeline? 

Have users that do not listen to audio and are complaining that they have to sit and wait instead of clicking and getting to the next bullet.

Please advise and thanks,

6 Replies
Daniel Sposato (Philly)

Hi Cheryl,

If they click on bulleted icons that reveal the text and audio at the same time, then they have the option to either:

  • Sit and listen to the audio then click the next icon (or)
  • If they read it before the audio finishes then they can just click the next icon in the order and it will stop the previous audio and start the next one.
Daniel Sposato (Philly)

I didn't realize you were recording video, I thought you were using text fields. I figured you could put the text on slide layers and show them one at a time the way I explained.

You can still do that though and put the video captures on slide layers as well. Then you just make the buttons to show them. Those will be the icons. And you don't need to re-record the video just cut it up into the sections you need. Unless recording the sections individually is easier.

Alyssa Gomez

Hi Cheryl!

Are you referring to recording voiceover? If you split your bullet points up into separate layers, you'll also want to split the narration into separate layers. In other words, each bullet point will have it's own layer and it's own narration file. 

Another idea is to keep everything on the base layer, and enable the Seekbar in Player Properties so users can skip ahead to the end of the timeline. That way, they can see all of the bulleted text without having to listed to the voiceover.