Changing states without user input

I think this should be a very easy thing to do but I am having a few difficulties. I want to have a slide with no user input but I want to change the states of two characters that are having a conversation. Their states need to change based on who is talking and who is listening and these state changes need to be synced to the audio track. When they are talking I will use one expression and when listening I might use 2 or three expressions. What is the easiest way to do this. Should I use layers or can I just use states? How do I trigger a state change based on the timeline?

Thanks for your help.

18 Replies
Bret Deardorff

So I just read a post that made me think I don't want to use character states rather I could just insert separate poses and just have them appear or disappear on the timeline. I might have to insert the same character pose several times but then I can just change their appearance/disappearance within the timeline. Is their a more elegant solution? I hate to insert the same image multiple times...it seems like I would be adding to the the project file size...

David Burton

Bret,

There are several ways to achieve what you are looking for. I found if you add a simple shape outside of the main slide area (not seen when published), you can adjust the duration for this shape and use it to trigger the built-in state of a character. Since any shape added to a slide will have its own timeline, you have some flexibility as to when the timeline starts and ends by dragging the shape timeline to the left or right. Finally, adding a trigger to the shape you can simply change the state of a character when the timeline starts or ends. See example screenshot below.

You might notice in the image above, there are cue markers on the timeline. I added these by playing the audio from the timeline and selecting the "C" key on the keyboard during key audio points. This way I could scale and position the duplicated Rectangle shape to use as my trigger points. This example project can be downloaded here.

I hope this helps!