Creating Freeform drag and drop with levels
I have a freeform game that I want to make more complicated as the player advances.
It's a drag and drop freeform game where you have to drag objects to their correct positions.
When the user gets it right, I want to add one more object and have them play it again.
I want the different levels of play to use the same slide, I don't want to have to create a new slide for each level.
Semi functional demo at http://www.pauldrayton.com/uploadfiles/sl/vispoc/story.html. - slide 3 is the slide that I'm talking about - the user has to move the X and O
I tried using a layer to add the extra object, but then the Drag and Drop form doesn't 'see' the object in the new layer, just the baselayer.
How can I do achieve levels and add objects without duplicating the slide?
Use conditions or states and triggers to put all the objects on the baselayer and then show them incrementally as the user progresses?
If so, will the drag and drop ignore hidden objects?
Any other suggestions?