I want to build a drag-and-drop interaction where the learner gets an immediate feedback after dropping an item on a target. The tricky part is that I want them to get a unique feedback for every item they drop correctly or incorrectly. E.g. Drop item 1 gets correct target feedback 1 or incorrect target feedback 1, Drop item 2 gets correct target feedback 2 or incorrect target feedback 2.
This way I hope to include the learning process itself into the drag-and-drop interaction. Is this possible?