Jump to next slide based on input from server, during runtime
I'm trying to find a working scenario that does the following:
- A user would provide input (button selection) on a slide
- a variable value gets saved
- User presses a button that functions as a Next button (built in Next and Previous buttons disabled)
- the server sends back a value to let my Story know what slide to jump to, from a selection of slides that are not linked by "Jump to slide...." triggers, and rely on this server input for slide changes.
I've made some mock slides to test it out, but the wall I'm hitting is that the Jump to Slide trigger forces you to select a specific slide while you're designing, and I don't see a way for the next slide to be chose during runtime as described above.
So far the only options I see are to add Jump to Triggers for every possible slide, on each slide, with variables to differentiate between them, but that's cumbersome?
Thanks for your help.