Motion path initiates when timeline starts, although it's triggered to initiate when the user clicks an object.
Feb 28, 2019
I am using Storyline 3 and all of the updates are installed.
I have an issue where my motion path is supposed to be triggered by the user clicking an object on the stage. Each time the slide plays, the objects move on their motion path, although that is not what I tell it to do. I tried to move the objects off-screen and then have them move on-screen (the old fashioned way), yet STILL the motion path initiates when the timeline starts. I'm not sure how to fix this.
Here's what I have done:
I have created state changes where the initial state of the objects moving on the motion path are 'hidden' and that they remain hidden until the user clicks the intended image which also triggers the motion path. However, the initial state of 'hidden' still does not hide the object(s). I'm not sure why that is. To make it work, I have to add a state change trigger in this way:
- initial state is normal, changes to 'hidden' when timeline reaches zero seconds.. because for some idiotic reason, the 'when timeline starts' doesn't work either. Then a trigger for the motion path, so that it initiates when the user clicks the intended image... which also means I have to add state changes to the objects so that they change to 'normal' when the user clicks the intended image, so that they'll show up.
I have to do this for each object because for yet another reason unknown to me, I cannot animate or change states of a group of objects.. so they all require a million triggers and it's so messy.
This is all ridiculous and frustrating considering the "move when object is clicked" doesn't work at all. I know I can use cue-points, but I shouldn't have to as the trigger should operate as intended. It's creating such a headache to try and get the appearance of a functional feature that should work in the first place.
How do I fix this? Is there a patch coming to the software?
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