How do I create a condition where the navigation buttons become normal state only AFTER objects are clicked AND the timeline has ended? I know how to do either one but not both together. Do I use variables and conditional logic?
I wasn't sure if you use the built-in nav buttons or have custom nav buttons in your project. The state of the built-in nav buttons cannot be changed, you can only 'activate' these buttons by adding conditions.
See attached a quick example that uses a True/False variable which starts out as False and is set to True at the end of the timeline. The value of this variable combined with the Visited state of the three sample objects is then used to a.) allow the Next button to jump to the next slid and b.) change the state of a custom Next button from Hidden to Normal.
As always, there are many ways to achieve the same result, this is just one option.
Thank you Michael! I have custom buttons. I followed your instructions, set up the variable and the triggers and it worked. Valuable information to carry to the next project.
2 Replies
I wasn't sure if you use the built-in nav buttons or have custom nav buttons in your project. The state of the built-in nav buttons cannot be changed, you can only 'activate' these buttons by adding conditions.
See attached a quick example that uses a True/False variable which starts out as False and is set to True at the end of the timeline. The value of this variable combined with the Visited state of the three sample objects is then used to a.) allow the Next button to jump to the next slid and b.) change the state of a custom Next button from Hidden to Normal.
As always, there are many ways to achieve the same result, this is just one option.
Thank you Michael! I have custom buttons. I followed your instructions, set up the variable and the triggers and it worked. Valuable information to carry to the next project.
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