Yup, you should see that trigger appear on the base layer - and if you'd like the user to only be able to advance to the next slide after interacting with particular elements on your layer, you could use a method such as the one detailed here to disable the next button until the user interacts with the elements.
I am currently working on a lesson whereby the layer would be shown as long as the students have attempted the question (i.e. all the drag objects are dropped. The students can get it wrong or right, but the layer will still show).
is this the same slide I did a sample for you last night? Here is the video and the story file is attached.
Because the trigger is based on 'when timeline ends' it will depend how quick/slow your users are to drag...you'll see in the video the next layer shows before I have finished dragging, yet in the second example I have to wait for the timeline to end. Maybe it would be better to have a button that says 'check my answer' or 'am I right' so the user clicks when they have finished the DnD.
So it is not possible to have one where the layer would only be shown after the student completed the drag and drop?
That is, it will not be dependent on the timeline or if they student get it right or wrong.
I would like the trigger to be such that the student would be brought another layer after he/she attempted the drag and drop, regardless of they have gotten it right or wrong.
Since the state would not be normal after being drag and drop, hence i have the trigger such that all the drag button would not be normal and new layer would show.
so if I do a drop and then it happens to be the last one and I decide I want to move it should the items be disabled so they can't be moved? This will be a factor in how the triggers could be setup.
see attached update to the file. I have used four offstage objects to control the dropped objects and whether the layer or next slide shows. Slide 1.2 and 1.3 are mine.
there is always more than one way in SL to do things. I’ve found that SL doesn’t really like triggers with the ‘is normal’ or ‘is not normal’ states so you could add a heap of triggers as you can’t be sure which drag item is going to be dragged in which order. I find using the offstage objects makes it easy.
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Hi Rebecca and welcome to Heroes!
Yup, you should see that trigger appear on the base layer - and if you'd like the user to only be able to advance to the next slide after interacting with particular elements on your layer, you could use a method such as the one detailed here to disable the next button until the user interacts with the elements.
Hi Ashley,
I am currently working on a lesson whereby the layer would be shown as long as the students have attempted the question (i.e. all the drag objects are dropped. The students can get it wrong or right, but the layer will still show).
However, the trigger does not seem to work. :(
Thank you for your help in advance.
Hi Nancy
is this the same slide I did a sample for you last night? Here is the video and the story file is attached.
Because the trigger is based on 'when timeline ends' it will depend how quick/slow your users are to drag...you'll see in the video the next layer shows before I have finished dragging, yet in the second example I have to wait for the timeline to end. Maybe it would be better to have a button that says 'check my answer' or 'am I right' so the user clicks when they have finished the DnD.
Hi Wendy,
Yes, it is the same.
So it is not possible to have one where the layer would only be shown after the student completed the drag and drop?
That is, it will not be dependent on the timeline or if they student get it right or wrong.
I would like the trigger to be such that the student would be brought another layer after he/she attempted the drag and drop, regardless of they have gotten it right or wrong.
Since the state would not be normal after being drag and drop, hence i have the trigger such that all the drag button would not be normal and new layer would show.
Thank you once again for the help.
Hi Nancy
so if I do a drop and then it happens to be the last one and I decide I want to move it should the items be disabled so they can't be moved? This will be a factor in how the triggers could be setup.
Hi Wendy,
Once the last item is dropped, it should go to the new layer.
Yap, understand that the user can't move it out once it is dropped.
That is ok. Just wanted to trigger to bring the user to the new layer once all are dropped (be it dropped correctly or wrongly).
Hi Nancy
see attached update to the file. I have used four offstage objects to control the dropped objects and whether the layer or next slide shows. Slide 1.2 and 1.3 are mine.
Hope this helps
Hi Wendy,
Thanks for your help. It works! :)
May i ask then, that is the only option? To create offstage objects?
Thank you once again for your assistance!
Hi Nancy
there is always more than one way in SL to do things. I’ve found that SL doesn’t really like triggers with the ‘is normal’ or ‘is not normal’ states so you could add a heap of triggers as you can’t be sure which drag item is going to be dragged in which order. I find using the offstage objects makes it easy.
Thanxs Wendy!
Will try out other ways next time round :)
No worries Nancy - all the best with your project and shout out if you need another hand.
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