Not letting me pubish

Nov 09, 2020

Hello, for some reason Storyline is not letting me publish a new course I made? This has never happened before and I design courses frequently...

any reason why?

It won't even let me publish for the web?

3 Replies
Parker Ray

<?xml version="1.0" encoding="utf-16"?>
<ErrorReport xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<UserId>auth0|e2d35730-fbcb-0131-a84c-22000a4595b0</UserId>
<HardwareId>8RMMH-FFRH9-C3FU0-1AUUV-VT1PR</HardwareId>
<Message>Unable to translate Unicode character \uD835 at index 761 to specified code page.</Message>
<StackTrace> at bool System.Text.EncoderExceptionFallbackBuffer.Fallback(char charUnknown, int index)
at bool System.Text.EncoderFallbackBuffer.InternalFallback(char ch, ref Char* chars)
at int System.Text.UTF8Encoding.GetBytes(Char* chars, int charCount, Byte* bytes, int byteCount, EncoderNLS baseEncoder)
at int System.Text.EncoderNLS.GetBytes(Char* chars, int charCount, Byte* bytes, int byteCount, bool flush)
at int System.Text.EncoderNLS.GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, bool flush)
at void System.IO.StreamWriter.Flush(bool flushStream, bool flushEncoder)
at void System.IO.StreamWriter.Dispose(bool disposing)
at void System.IO.TextWriter.Dispose()
at void System.IO.File.InternalWriteAllText(string path, string contents, Encoding encoding, bool checkHost)
at void System.IO.File.WriteAllText(string path, string contents)
at void Articulate.Player.PlayerWriter.a(bwFonts A_0)
at void Articulate.Player.PlayerWriter.b(bwFonts A_0, bwFrame A_1)
at bool Articulate.Player.PlayerWriter.Write(IPlayerContentProvider contentProvider)
at void nx.n()
at void Articulate.Design.Publish.TargetContext+PublishBackgroundWorker.OnDoWork(DoWorkEventArgs e)
at void Articulate.ComponentModel.STABackgroundWorker.a(object A_0)</StackTrace>
</ErrorReport>

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