Pulsing animation not stopping even when trigger tells it to?

Mar 16, 2024

Situation:

Have buttons on a slide

Pressing each button opens up a layer

I want each button to periodically pulse (to prompt user to press them) UNLESS that button has already been pressed and the relevant layer viewed

I got the pulses to periodically repeat by using timeline cues, and a cue for the timeline to skip back to a previous cue point when the last cue point is reached.

Each button has a TRUE/FALSE variable associated with it.

The variable is initially set to FALSE, and there is a trigger at each timeline cuepoint telling the button to pulse as long as the variable is FALSE

When the button is pressed, it's layer opens, and there is a trigger to set the associated variable to TRUE

The idea being that when we go back to the base layer, that particular button should stop pulsing - because as I said above, the trigger tells it to only pulse if the variable if FALSE.

I can confirm that the variable changes value when the layer is visited, however, I find the button still pulses when we return to the base layer.

I hope that makes sense. Anyone any idea what I'm missing?

I have done up a dummy slide representing the scenario.

3 Replies
Walt Hamilton

It actually works if you click before the second pulse, but not if you wait til after it. Makes me think it is a bug. Click on the Report a Bug box in the upper right corner and report it.

Check the sample for a method that seems to work better, and incidentally is somewhat easier to implement.

Michelle McKinney

Thank you Walt! Good to know I'm not missing something obivous.

 

Yes your solution is more elegant, and avoids the issue of the timeline continually skipping backwards too. With my method, if you had the "Display dragbar" selected, this skipback was visible to the learner, which I didn't like.