SL360 - Next button only appearing after timeline finishes

Hi all!

I wonder if you can help me. We have just upgraded to SL360 and I've noticed that the next button on my new project is only appearing after the timeline has completed.

I know that previously you could set the next button to only become active when the timeline finishes, but mine are set to be available straight away.

Any chance anyone can let me know how to stop this?

Thank you! :)

4 Replies
Craig Jeffries

Hi @V Raja, there are no states for the next button, as its the built in player one. But I've got around the issue for now by adding in a trigger to change the next button state to normal when the timeline starts. Hopefully will figure out how to have this by default as I don't want to have to add this trigger in every time on every project.