Time-Based, Multiple Choice Game with Counter Issues

Dec 08, 2022

Hi!

I'm creating a time-based, multiple-choice game, called "Concept Baseball". The premise is that when you get a question, you have 60 seconds to answer, and if you answer within a specified period of time, you get - depending on how much time has elapsed - a home run, triple, double, or single. Each score also has a number value (1.0, 0.75, 0.5, 0.25), which are calculated and displayed.

I have the first slide (Question 1) working exactly the way I want. But the moment I go to copy the slide to make it Question 2, the counter stops working properly, and instead of giving 1 pt. for a home run, it gives 2. I've tried changing the variables upon which the counter is based, but that hasn't (so far) fixed anything.

I've attached the file, and any help that can be given would be great (the only slide in use right now is the "Diamond" slide - you can ignore the others)!

Thank you!

Kate

1 Reply
Garth Yorko

I changed some of the logic for managing the points and hit indicators.  I used 4 off slide shapes and changed their state depending upon cues in the timeline. I found it easier to manage than using a set of variables.

In a nutshell, if the learner clicks the correct answer when the home run shape is normal, then the 1 point is awarded, and the next question is available.

If they delay the correct response for 15 seconds, then the Triple shape is normal and the homerun shape is hidden. If the learner clicks when this is the case, they are awarded .75 points and the next question is available.

And so on. If they don't answer before the timeline ends, they get a No Score, same as if they chose an incorrect response.

I think this is what you are after. See attached.