"Timeline Starts" triggers not working on iPad
I'm currently developing some game-based eLearning in Storyline 2 and I'm having some issues on iPad. During testing of an incomplete build on the iPad I keep encountering an issue where triggers set to call when Timeline Starts don't seem to operate.
This doesn't happen on desktops in either the Flash version or HTML5 version, it seems to be exclusively on the iPad. I've updated to the latest version of Storyline 2 and I'm testing on Chrome and Safari on the iPad.
I seem to be able to get around this by changing the trigger to call when the timeline reaches 0.1 seconds, for example, but I'm quite far along the development and I'd prefer not to have to go back and implement this workaround throughout. Is this a known issue, and, if so, are there any other recommended solutions?