Timing audio on base layer multiple layers
Mar 21, 2017
I'm pretty new to Storyline2, but am experienced with Captivate8 in building online courseware. What I like about SL2 is that I can create multiple layers for the different screens of information that I want to present on a slide. That way, I don't have all of the objects for the slide on top of each other. This makes it easy to place objects and arrange them without having to hide the other objects. However, it creates problems when it comes to adding the audio to the base layer and then timing the objects on the different layers with the audio on the base layer.
What I am doing now is to set cue points on the base layer for each of the layers, duplicate the audio file, paste it onto the other layers, then cut the audio that doesn't go with that layer, time the objects on that layer, and then delete the audio segment on that layer. That way, when the slide plays from the base layer, the audio is just on the base layer and the layers are triggered at specified cue points. This works well, but is tedious.
Is there a better way to do this, where I can have each "screen" of information on a separate layer and not have to waste so much time cutting the audio, adding it to the layer for timing, then deleting it from the layer? Or, is my other option just to stack the objects on the base layer and hide them for editing purposes like you do in Captivate?