# Variable place value

I have created a count down timer that starts at the beginning of a module and continues to count down as you progress. What I have noticed is that single numbers are only represented with one digit. I was hoping to have all the numbers represented with two digits. I think this would look better in a countdown timer (03:20:05). Is there any simple way to make that work?

## 1 Reply

Not in SL. I use javascript:

Create Seconds_T, Minutes_T, Hours_T, and ElapsedTime_T as case sensitive text variables, and TotalSeconds as case sensitive number variable in SL. By case sensitive, I mean the name of the variable must be exactly as you see it here.

Set The value of TotalSeconds in SL, and execute this script:

var player = GetPlayer();

var TotalSeconds = player.GetVar("TotalSeconds");

var Seconds = TotalSeconds % 60;

var TotalMinutes = parseInt(TotalSeconds / 60);

var Minutes = TotalMinutes % 60;

var Hours = parseInt((TotalMinutes - Minutes)/60)

if (Seconds < 10 ) {Seconds = "0" + Seconds};

if (Minutes < 10 && Hours >= 1) {Minutes = "0" + Minutes};

if (Minutes < 1 && Hours >= 1) {Minutes = "00:"};

if (Minutes < 1 && Hours <1) {Minutes = ""; Seconds = ":" + Seconds;};

if (Minutes >= 1) {Minutes = Minutes + ":"};

if (Hours < 1) {Hours = ""};

if (Hours >= 1) {Hours = Hours + ":"};

player.SetVar("Seconds_T",Seconds);

player.SetVar("Minutes_T",Minutes);

player.SetVar("Hours_T",Hours);

player.SetVar("ElapsedTime_T", Hours + Minutes + Seconds)

ElapsedTime_T returns:

:ss up to 59 sec,

m:ss after 59 sec up to 59 min, 59 sec

h:mm:ss after 1 hour