Creating a radar screen
Jul 08, 2021
By
john faulkes
I'm trying to create an animated 'radar screen', that has a continually rotating direction bar. To rotate it nicely I created a group with a transparent circle and a radius line, to sit over the top of my circular screen graphic. Then my idea was to convert this to a dial. SL didn't like it all that much; it grays out when I try to drag any of the dial handles. But is this way of doing things possible in any case? If I set the dial's variable to successive values with triggers along the timeline, will it rotate?
Is there a better way of doing this?
5 Replies
Hi John,
Some time ago I prepared a radar animation for my game, unfortunately, I can't share the whole game so here is a preview
https://360.articulate.com/review/content/70c29748-75b4-47a0-81c7-967079548fbc/review
and the file attached.
1 image or shape, circle animation and 2 triggers to loop the animation.
Lopping animation is best the Dial only has 3 turns possible , Adam's example looks greats
That's extremely helpful Adam, thank you!
Thanks for your advice also Phil.
Cheers
Nice example!
You can hack that by resetting the dial's variable to 0 when the variable changes if the variable is = to your highest number in the dial. This lets you spin it for as long as you like.