Designing E-Learning for Desktop vs. Tablet vs. Mobile
Jul 24, 2014
I was just following another forum discussion about HTML5 and responsive design and community member Jerson Campos made this great point: "If you're planning to have your training courses available for tablets, PCs, and phones, you will have to design the course for each delivery option....There is no one size fits all option that will work across all platforms." I thought this was a really great and valuable point that is worthy of further discussion.
In fact, that is one of the key points I made recently at the mLearn Con Session I delivered on building Scenarios for Mobile Devices. The scenarios you build for a tablet device would be different than the scenarios you build for a smartphone. This is because those two devices have inherently different use cases: people using tablets are more likely to be sitting down and have time to delve into the content at hand, people using phones are busy, on-the-go and often interrupted. A course that works well for one medium likely won't work as well for the other medium.
Obviously you have more screen real estate on a desktop, versus on a tablet, and definitely more than on a phone screen. There's also bandwidth, video card, memory, etc. differences between a desktop and a mobile device, and these are things that would probably influence how you design your course.
I'd love to hear the community's opinions and ideas on designing a "one-size-fits-all" course and what are some other instructional design and visual design considerations that should be looked at when designing a courses for multiple devices?