k12 Breakout EDU and Escape room "locks".
Has anyone come across 'locks' or clues for breakout games? The game provides a series of locks (hands-on/analog or digital). Students are challenged to read a series of clues to find the combinations. The locks are dates, words, colours, directional locks and so on. It seems the game allows for close reading of text and engages students a bit more.
Digital Breakout: http://www.breakoutedu.com/digital
Analog samples: http://www.breakoutedu.com/
I am wondering if anyone wants to work on designing some of these?
How could students work on a puzzle together? I have ideas for locks and clues but I am not a Storyline expert.