I am looking for stats on how much more effective a course will be if you add interactivity to the course, versus not having interactive elements in a course. I've looked for statistics like this online, and haven't been able to find any. Do you know where I can find something like this?
His site focuses on learning & retention in general (not specifically e-learning) but his research & material has a lot of validity for anyone who's involved in learning. On each of the links above, there's a "More" section where you can find a pdf with additional references.
Hi Ginger, Are you looking for data on interactivity in general? or something around measuring the best interactivity?
Interactivity alone is probably too general to measure. A lot of courses include interactivity that doesn't mirror real-world behavior. This is why so much research focuses on defining the right types of activities and practice sequences.
Richard Mayer has a couple of great books (Applying the Science of Learning and Multimedia Learning) that provide some meaningful data around understanding how student learning takes place. I'm enjoying his latest (Applying the Science) because it's a more concise version of his earlier books.
Thank you so much, Jeanette and David! We are presenting some basic ideas to some folks about why it's helpful to add interactive elements to the two types of online learning we create, which are self-paced asynchronous learning, and Adobe Connect webinars with a live facilitator and students. So yes, it would be talking about adding interaction in general. Your information was helpful to me, so I thank you very much!
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Hi Ginger, John Medina has some interesting stuff on his website that might be helpful to you:
We don't pay attention to boring things
Sensory Integration
Exploration and how it affects learning
His site focuses on learning & retention in general (not specifically e-learning) but his research & material has a lot of validity for anyone who's involved in learning. On each of the links above, there's a "More" section where you can find a pdf with additional references.
Hi Ginger, Are you looking for data on interactivity in general? or something around measuring the best interactivity?
Interactivity alone is probably too general to measure. A lot of courses include interactivity that doesn't mirror real-world behavior. This is why so much research focuses on defining the right types of activities and practice sequences.
Richard Mayer has a couple of great books (Applying the Science of Learning and Multimedia Learning) that provide some meaningful data around understanding how student learning takes place. I'm enjoying his latest (Applying the Science) because it's a more concise version of his earlier books.
This post from Tom also talks about push vs pull elearning: http://www.articulate.com/rapid-elearning/are-your-e-learning-courses-pushed-or-pulled/ The post isn't as much about statistics as it is the way courses are designed (push vs pull).
Thank you so much, Jeanette and David! We are presenting some basic ideas to some folks about why it's helpful to add interactive elements to the two types of online learning we create, which are self-paced asynchronous learning, and Adobe Connect webinars with a live facilitator and students. So yes, it would be talking about adding interaction in general. Your information was helpful to me, so I thank you very much!
Ginger
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