Making a checkmark appear on a main menu once a branch is complete
Aug 07, 2013
Hi
Brand new to Articulate and a bit stuck. Can anyone help?
What I'm trying to do is have a checkmark appear on a main menu to show an element of learning has been completed.
This is where I'm at: a main menu branches to 4 scenarios and once a scenario is complete the learner goes back to the main menu to choose which they would like to do next.
It would be useful to have a checkmark appear on this main menu to indicate that a particular scenario has been completed. I've tried a number variable and a true/false options, but nothing seems to work.
Here's an example of what I've tried:
The image of a checkmark is on the main menu set to hidden, with a trigger - change state of checkmark1 to normal when variable (ShowChk1) is equal to true.
The return to menu button on the last slide in the scenario is set to adjust the variable (ShowChk1) to true, but nothing happens in either preview or when published.
What am I missing?
9 Replies
Hi Andy,
Does the attached help?
Sounds similar to yours but I have just added the button to a custom state of the main image.
Bruce
Bruce,
Brilliant. Thank you. The bit I was missing was when timeline starts.
You're a star.
Regards,
Andy
Excellent
Yeah - the "timeline" thing confused me at the start, as you can repeatedly start a timeline on a "hub menu".
Bruce
Bruce,
This is a great example but I have another question. On your hub (menu) page, it forces the user to make a predetermined selection instead of having the ability to select any of the icons. Is having that as an option, the freedom to select any of the icons at anytime with the possibility to still have tracking and checking off once they finish that specific module (scene)?
Am I making sense?
Lenae,
I did a screenr to help a colleague make the decision to buy StoryLine that I think shows an example of of what you are asking. The point was to show taking a linear course (powerpoint) and making it non-linear. However, it does show some of the elements that you are talking about. Note that it doesn't show a check mark, but rather changes the state of certain menu options as they are selected.
Lenae,
Here is Bruce's file with the navigation order opened up to any order. The big secret button will still appear but only after ALL buttons have been visited.
Hopefully this is what you had in mind.
Thank you for your support! Still trying to pull this thing together rapidly (sorry, but that's punny
All of these examples are super helpful. Thanks!
Sorry for missing this.
Just take out the conditional statements and it can be run in any order.
Bruce
Hi there,
Thank you for this trick, guys. How about when I use the menu provided by the Articulate Player (on the left/right sidebar). Could you tell me if it's possible to add checkmarks or any other object there? I couldn't have found this anywhere in "player properties" so far.
Thanks in advance,
Kris
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