Seeking tips for creating intractive E-learning modules

Jul 10, 2023

Hello everyone,

I hope you're all doing well. I'm relatively new to the world of e-learning and I'm looking for some guidance on creating interactive e-learning modules. I've been tasked with developing a course for my organization, and I want to make it engaging and interactive for our learners.

I would greatly appreciate any tips, best practices, or advice you can provide on the following topics:

  1. Interactive Elements: What are some effective ways to incorporate interactive elements into e-learning modules? I want to go beyond simple multiple-choice questions and create meaningful interactions that enhance the learning experience.

  2. Storytelling: How can I use storytelling techniques to make my e-learning modules more engaging? Are there any specific storytelling frameworks or strategies that work well in this context?

  3. Gamification: Are there any gamification techniques or approaches that have been successful in e-learning? I'm interested in adding game-like elements to motivate learners and increase their participation.

  4. Tools and Software: Do you have any recommendations for e-learning authoring tools or software that are user-friendly and offer a wide range of interactive features? I'm currently exploring different options and would appreciate your insights.

If you have any examples or case studies of interactive e-learning modules that you've developed or come across, please feel free to share them. Any additional tips or resources related to creating interactive e-learning would be highly valuable.

Thank you in advance for your support!

Best regards,

Pun and Jokes

2 Replies
Ray Cole

You are asking the right questions!

Here are some tips I can offer in response to each question you posed:

 

Interactive Elements: What are some effective ways to incorporate interactive elements into e-learning modules? I want to go beyond simple multiple-choice questions and create meaningful interactions that enhance the learning experience.

I am a big fan of Michael Allen's insight that effective learning interactions have four crucial components, which he calls by the acronym, CCAF:

  • Context: What is the situation at the start of the interaction? Where does it take place? What is the initial state of the equipment (if any)? What has already been tried or put in place? What resources are available at this point? etc.
  • Challenge: What are you asking the learner to do?
  • Activity: How will learners make their choices known to the course? Usually this is by clicking something on-screen (e.g., a button, or one or more answer choices, or an place on a map, etc.), by dragging something, or by entering text or numbers into a data entry field.
  • Feedback: After learners make their choices known to the course, how does the course respond? There are three kinds of feedback: Judgment (correct/incorrect), explanation ("That's right because..."), and consequence (e.g., seeing that when you try to pour acid down the drain, it reacts with the metal tub in the sink, filling your research lab with highly flammable hydrogen gas).

Taking these one at a time, here are some strategies for implementing these elements in an effective way:

Context: I like to take a photograph of the work environment where the activity would realistically take place. I let that photo fill the entire screen in the background.

Photo of workspace fills the entire screen for CONTEXT

Example 1: Use a photograph of the work space to completely fill the slide in the background. This lets learners feel like they are in the space and actually performing the work or practicing the skills you are teaching them.

Challenge: Try to ask questions whose answers are ACTIONS or EVALUATIONS, rather than fact-based multiple choice questions.

Answer choices are ACTIONS, not facts

Example 2: Notice that the answer choices here are actions, not fact-based answers.

Activity: In many cases, you can achieve excellent engaging interactions this way even though you implement it as, essentially, a multiple choice or true-false question. The above example is effectively a multiple choice question with two answer choices. It just doesn’t feel like a typical multiple choice question because it’s giving me a choice of ACTIONS rather than asking me to answer a fact-based quiz question.

Feedback: Which kind of feedback you use will depend on the interaction, so I don’t have much to say about it here.

 

Storytelling: How can I use storytelling techniques to make my e-learning modules more engaging? Are there any specific storytelling frameworks or strategies that work well in this context?

I find myself returning often to “a day in the life” stories or “help or coach the new employee” stories. These are generally first-person interactive stories in which the learner is the star of the story and makes all the important decisions.

Think about what you are trying to teach. Then ask why you want people to know the course content—what kind of situations would require them to know this stuff? Then create those situations and put the learner in the position of working through the challenge. In a more complex course, solving one challenge may lead to another and your course will be a sequence of challenges.

What you want to do is SIMULATE THE RELEVANT ASPECTS OF THE PERSON’S JOB to give them the opportunity to practice doing it correctly in the course. That is key. You’re not trying to get them to memorize a bunch of abstract information, you’re trying to create situations that let them practice doing things correctly. That means you need to create realistic situations and challenges for them.

 

Gamification: Are there any gamification techniques or approaches that have been successful in e-learning? I'm interested in adding game-like elements to motivate learners and increase their participation.

If you are creating simulations of the person’s job, then it is easy to gamify in a natural way. One simple way is to add points for each correct decision and deduct points (or add time on the project schedule or deduct money from the budget, etc.) for each incorrect decision that the learner makes. But I usually don’t bother with this. Learners are plenty engaged if the situations you put them in are recognizably relevant to their actual work. Gamifying usually isn’t necessary.

 

Tools and Software: Do you have any recommendations for e-learning authoring tools or software that are user-friendly and offer a wide range of interactive features? I'm currently exploring different options and would appreciate your insights.

It probably is no surprise, since this is an Articulate forum, but I typically use Articulate Storyline as my main authoring tool. Other useful tools include a cell-phone or other camera for taking photos and video of job sites, Adobe Photoshop for cropping and editing photos, Techsmith’s Camtasia for editing videos, Adobe Audition for recording and editing audio, and SubPer (https://subtitlewhisper.com/) for generating closed-captions for any audio or video in the course.

 

Good luck with the project and I hope this helps!

Bianca Woods

Hi, and welcome to the e-learning field!

You've asked some excellent but complex questions about ways to make effective e-learning. Thankfully, we have a ton of articles and resources here in the E-Learning Heroes community to help you do a deeper dive into these topics.

Interactive Elements:
We have a series of articles in this Building Interactivity collection that discuss how to make interactions that meaningfully enhance the learning experience. And if you want to browse finished projects that get interactivity right, check out the E-Learning Examples and Downloads section of this community.

Storytelling:
As Ray mentioned, scenario stories can be powerful learning tools. They can help people understand why information is important and how it applies in the real world. And if you blend a scenario story with interactions, you can also give people an opportunity to practice their skills.

We have several helpful articles and examples on scenarios, including:

And our E-Learning Examples section has a wide range of story-based scenario courses too.

Gamification:
Gamification is a technique that doesn't work in every situation but can be helpful when it's the right fit for the project, audience, and content. Our Everything You Need To Know About Gamification in E-Learning article series can help you explore how to use this approach thoughtfully. In particular, my article Game Over or Game On: Knowing When Gamification Is Right for Your Course can be useful for understanding where it can help an e-learning project and where it might get in the way.

Tools and Software:
Well, I work for Articulate, so obviously I have a preference when it comes to e-learning authoring tools. But if it's any help, I'm an instructional designer and used the Articulate apps for years and years before I started working here. So that recommendation comes with a lot of practical, personal experience.

I definitely recommend trying out the free trials of any app you're considering (here's the link to the 30-day free trial of Articulate 360). That can help you get a good sense of what development with it is like, what training comes with the app, and the breadth of features and apps included in the cost. Sometimes you'll find development app has a higher price tag up front but saves you so much time in development that it makes up for the cost in the long run. And because different tools have different strengths and limitations, getting your hands on them can help you discover which ones best meet your particular needs and preferences.