Forum Discussion
Change Text Entry Variable without control losing focus?
Does anyone know of a way to change a text entry variable without control losing focus first? I'm simulating software behavior where as soon as a number is typed a description appears. Currently, I have the user press Tab as a work around but this is not exactly how the software functions.
- MikeCommunity Member
Would love to see a better solution to this.
- JosefineAppelCommunity Member
Hi everyone,
thank you all for sharing your code! After finding out where to insert the script (-> Use the Javascript Trigger) it was quite easy to do.
Let me share my scenario: I wanted to trigger a new layer after a specific letter was inserted as I wanted to build a software simulation where results are presented according to the letters I put in a search bar.To do so I used Simon Allistones code as a JavaScript Trigger.
Secondly I set up the trigger that my Text variable loses focus (I believe this trigger is a default trigger when inserting a text entry box.
Thirdly I set up a trigger to show a new layer when my text entry box loses focus AND ADDED the condition that the entry must have the value of my specific letter. An it worked perfectly.
I hope this is understandable.
- GavinElliott-89Community Member
Hey both. It's great to know this code is generating ideas. :-)
Array.from(document.querySelectorAll('.acc-textinput')).forEach(el => {
el.addEventListener('keyup', () => {
console.log('someone is typing in a box...');
el.blur();
el.focus();
})
});
'Blur' and 'focus' only triggers a 'when object loses focus' event in Storyline. It doesn't do anything else. So you must accompany this code with the aforementioned trigger on your slide—otherwise it won't do anything.
The reason why I came up with this code is because the built in trigger in Storyline only triggers ordinarily when a learner clicks on something else on the slide after typing into the box. This is often impractical for creating certain interactions—such as a function where you want to check what someone has typed while they're doing it.
The above code works for a slide where there is one or more text entry boxes.
If you only had one text entry box, and you wanted to analyse what someone has typed while they are typing it, you could use the code below. It's a type of search I suppose. You wouldn't actually need blur and focus with this example, because we don't need to trigger a 'when object loses focus event in Storyline. 'JavaScript can do the work and simply update a variable in Storyline directly.const player = GetPlayer();
document.querySelector('.acc-textinput').addEventListener('keyup', (e) => {
if (e.target.value.toLowerCase().includes('secret')) {
player.SetVar('secretFound', true);
}
});
This code works as follows. Every time a key is pressed, the code runs. It checks what is typed in the TextEntry box by looking for a word or phrase—in this case 'secret'. If it finds it, it sets a variable inside Storyline to 'true' (boolean). A trigger in Storyline makes a layer appear when it detects a change in that particular variable ('when a variable changes');
I've attached the Storyline file should you wish to play around with this bit of code. Change the value in quotes after 'includes' to whatever word you want.
You could theoretically do any analysis in JS of what someone has typed and then set a variable in Storyline to trigger something to happen—whatever you want.- ThilagamSakkaraCommunity Member
Hi Simon,
Thank you so much for keep giving updates. I'm trying something similar to it using NumericEntry. But not sure how to find the class. How and where do we find the class of an object?
- GlendaDeHoff-0cCommunity Member
You are correct about the double quotes around searchentry in player.SetVar. I edited my post to reflect that.
I was building on Gavin’s excellent work and don’t pretend to understand how his code works. I am certainly not a JavaScript expert. There is probably a more elegant solution. I am creating a software simulation and simply wanted to capture the first few letters of the entry in real-time to trigger a state change from the search page to search results. For my needs, it doesn’t actually need to work.
Perhaps Gavin or one of the many other JavaScript experts could help you do what you want. I agree - a custom search feature would be super cool! Sorry I couldn’t be of more help.
- CurtisStanfordCommunity Member
Hi Glenda,
Yep, I understand the case-sensitivity for the the variables. Beyond that, a few issues I'm getting caught up on:
1) Wouldn't you exclude the double quotes around searchentry in player.SetVar?
2) What is triggering player.SetVar? If the execute javascript action is triggered at timeline start, what is then actually causing it to write to SearchEntry?
3) Conceptually, what is the code actually doing? It looks like you're hoping that Array.from is capturing text input, more than just doing blur/focus. Then you create a variable called "searchentry" and set it to "SearchEntry" - which would be blank, right? Why bother? Then you immediately set searchentry to constituent items 2,3,&4 that you're expecting to be captured in Array. Then you output that back out to SearchEntry. If that all worked, wouldn't it just be setting whatever you type in a text input field to SearchEntry? Why not just set the text variable on the input box to SearchEntry? And then once you have data in SearchEntry, how do you use that to search?In any case, I can't get the code to work.
I think a custom search feature would be super cool! Appreciate any time you're willing to take to help me understand!
Curtis
- GlendaDeHoff-0cCommunity Member
Hi Curtis,
Variables, in this case, are case-sensitive. I used "SearchEntry" for my Storyline variable and "searchentry" for the JavaScript variable. The first part of the code adds the input to Array, then assigns it to the "searchentry" variable one letter at a time.
Back in Storyline you can test this by outputting the variable to a textbox using %SearchEntry%. After that you can use the variable in anyway you need. You must publish to test JavaScript.
Good luck!
- GlendaDeHoff-0cCommunity Member
You all are rock stars! I know just enough JavaScript to be dangerous, though I love the extensibility it adds to Storyline. Inspired by your code, I wanted to use the contents of the input box to simulate a search box, so I added this.
Array.from(document.querySelectorAll('.acc-textinput')).forEach(el => {
el.addEventListener('keyup', () => {
console.log('someone is typing in a box...');
el.blur();
el.focus();
})
});
var player = GetPlayer();
var searchentry = player.GetVar("SearchEntry");
searchentry= Array[1] + Array[2] + Array[3];
player.setVar("SearchEntry",searchentry);
- CurtisStanfordCommunity Member
Hi Glenda,
Really cool idea! Would you be willing to explain a bit more how your code works? "SearchEntry" is the input field variable? But also the output? How is it searching through the course for text? How does it display that text, and in context?
Thanks!
Curtis
- PhilMayorSuper Hero
You can remove the tag inside storyline but that would then break the interaction for anyone using a screen reader
A lot of the stuff I sued to do I cannot now do because of accessibility, I do think accessibility should be a high priority for all courses nowadays.
- GavinElliott-89Community Member
Array.from(document.querySelectorAll('.acc-textinput')).forEach(el => {
el.ariaHidden = 'true';el.addEventListener('keyup', () => {
el.blur();
el.focus();
})
});
There may be a way to amend the code to take that into account—see above. Setting an element's attribute to 'aria-hidden="true"' should prevent screen readers from announcing anything relating to that element.
I don't know exactly how Storyline is set up for screenreaders so the above may/may not work. It's worth a try.
Let us know how you get on. - CurtisStanfordCommunity Member
Thanks for the help, Gavin! And for following up directly. Confirming that his solution works, for anyone else that may need it :)