Forum Discussion
Storyline 360 on a high DPI monitor
Hello lovely people!
I've run into an interesting problem with Storyline 360 (that I am currently trying out). On a Windows 10 laptop with Custom Scaling set to 150% Storyline 2 looks just fine, looks crisp and clean and lovely.
But with Storyline 360 on the same laptop, with the same settings, it is blurry. This is only fixed by dropping the Windows custom scaling down to 100% for Storyline 360 (and leaving it for the rest of the apps on the laptop).
Of course, this means that Storyline 360 is now very small on the screen. It is crisp and clean but very small and almost unusable.
I have looked around for some threads and found that you only recommend that Storyline runs at 96dpi (which is what custom scaling deals with) but what I don't understand is how can Storyline 2 look perfect but Storyline 360 (with the same code base) doesn't cope with custom scaling in the same way.
Please help
I'm glad that helped you out Ellen, and just a note: Replying via email will include your signature. You can edit out your contact information from your post if you'd like!
- DarioDabbiccoCommunity Member
On W10 - 1920*1080 - resolution, this issue is still impacting SL360. I see the interface is too small (not unreadable, but it can strain the eyes a bit), even after doing the adjustments proposed by our hero Dong :). The strange thing is that this seems to have changed after an update - windows or SL I don't know. Previously, it was working good. Can you confirm Articulate is working to improve this? Very critical to me, users need to be comfortable with the interface!
- MagdaDiaz-c87feCommunity Member
Same config for me and I am just trying to use it on a laptop. Blurry interface all around. Any news on a fix?
Hi Dario,
We haven't implemented any recent changes for this in Storyline 360, so it could be a Windows update that reset or changed things for you. Have you looked into when the most recent Windows update occurred?
Our team is aware that there are still some issue with high-resolution monitors and displaying of Storyline - it's something we're still looking into additional fixes for, but it's also not a minor adjustment. The changes we made from Storyline 2 to Storyline 3/360 encompassed a full rewrite of our UI, so any fixes or changes to this are a bit further in the future.
Also just responded to you here, Magda.
- JackSchofieldCommunity Member
Any update on this issue with high-res monitors and storyline 360. Was going to get a 4k monitor but with a monitor with Native Resolution QHD 2560 x 1440 at 60 Hz and still having blurry interface and images. Will there be an update soon to support really high resolution monitors.
Hey Jack,
It looks like I just responded to a similar post here and we can keep the conversation going in one place :)
- CraigVanDerAa-6Community Member
Hi,
Having the same issue here, so just chiming in to stay abreast of any updates.
Thanks!
Craig
Hi, Craig. I'm sorry you've come across this oddity!
You're in the right place to stay up-to-date on the latest information about this issue. While we continue to explore this behavior, we're happy to look at your .story file and settings, and share our findings with you if you'd like!
Hi, Tsvety. Thank you for checking in!
Our team is still investigating this behavior. I know what a pain this issue is, so I'll be sure to keep you posted on our progress. Here's a glimpse into our process for tackling bugs!
- CharlesThompsonCommunity Member
Wow, more than four years have passed, and Storyline 360 is still blurry past 100% scaling on Windows PCs. Out of 117 apps on my PC, Storyline 360 is the only blurry one. It's also the only one that costs me $1000/year. Not good for any app, but especially for a visual editing app.