Forum Discussion
Ways that Virtual Reality is used in Storyline?
Hi. Looking for links to examples that show how Virtual Reality is used in Storyline.
Does Articulate have any plans to incorporate support for VR in upcoming releases? Captivate and Lectora offer VR support.
- JohnBrennanCommunity Member
I find it really disappointing that VR is not on Articulate's roadmap.
The time's coming where I'm going to have to make some tough choices with regards to authoring software. I will need to be able to create incredible learning experiences with VR, and this might well force me to move to other authoring platforms.
After checking with our team, I can share that we're working on the ability to add 360° media assets to your courses plus various interactive elements for those assets. We're confident this feature will be in your hands by the end of the year. Those are all the details I have for now, but I'll let you know as soon as we have more info to share!
- BrendaOnealCommunity Member
This is good news! We consider ourselves a "Storyline" house. I also have a client project where we have a need for VR and would love to incorporate it into Storyline.
Hey there, Daniel. It's not on our roadmap to add virtual reality or 360-degree videos, but we're tracking customer demand for it. I've added this discussion to our report so we'll keep you posted here if it makes the list!
You can see discussions such as here where some folks have set it up using web objects or similar or this discussion here provides some ideas.
- TeresaFreudigCommunity Member
My organization is committed to storyline as well but the virtual reality with captivate is awesome. I wish articulate had plans to accommodate
- seannufer1Community Member
I'll add my voice to the VR and 360 request. I'm actually looking into Adobe Captivate, since that's something they are now supporting. But our institution is loyal to Storyline, so it would be great to continue working with this platform.
- MathNotermans-9Community Member
Although 360° Images are in development as you can read in the development roadmap as linked by @KatieGRiggio ... that still is old news.
360° Images are still far from full VR.
In 2015 already Google had its first 360° videos on YouTube...
https://en.wikipedia.org/wiki/360-degree_video
Not to mention the first 360° Images...they were introduced years and years ago.
In the early 1990's Apple Quicktime VR was one of the first commercial tools for that...
https://en.wikipedia.org/wiki/VR_photographySo 360° Images and video are nothing new. If Articulate really wants to make an impression... Dive properly into VR... make sure people can use and combine tools like Unity3d and/or Unreal directly in Storyline. Make a link with Oculus Quest and the alike... Let a developer build his course in VR... Then Articulate will be ahead of the competition...as for now...im not too thrilled about the planned development...
- FazalKhan-aee6fCommunity Member
I completely agree with Math. Storyline does not have that edge anymore
that it used to in the past, and integrating the ability to author
interactive VR Content will give it a new life.Fazal.
- HVfb0f498d-053bCommunity Member
Another 3 months gone by and still no 360 capability. Is it me or does development of all Articulate 360 products seem to be very slow, apart from accessibility and bug fixes not a lot has changed in years. Has your development team reduced in size?
Hi Diane,
Thank you for reaching out! I'm happy to share that keyboard navigation is available when navigating 360 Degree images.
You can jump from one hotspot or marker to the next by selecting the Tab key. Press Shift+Tab to move in the reverse order. Selecting the Escape key, will close a hotspot or marker label. You can learn more about adding accessibility features to 360 Degree images, here!
If you discover an accessibility issue or would like to share your feedback, please let us know here!
- davidvargaCommunity Member
We are also interested in using VR in Storyline. Specifically InstaVR as a web object in a Storyline 360 page. Well we can already do that successfully, but not with the functionality of having the VR 'talk' to Storyline. What we would like to do is have the InstaVR fill most of the screen but have a storyline checklist on the very right of the screen. As the learner visits each of the predefined clickspots on the 360 VR, the Storyline checklist gets checked off. Anyone doing this? : D
- SallyPowellCommunity Member
Adding my name to the list of those interested in this feature. Thank you for listening!
- AndreaGomez-e13Community Member
This functionality would be great. We are getting more demand of VR/AR training solutions and for that we would need to get additional software. We are currently looking at developing in Unity and we are also checking LearnBrite but it would be awesome if Storyline could include VR.