In Storyline 2 is there a way to make an object stay true in orientation to the path? I am having a car follow a path, but the front of the car faces left and stays left while the car moves up and down and around. I would like for the front of the car to follow the path as it turns. I can attach the front of the car to the path and it will follow perfectly, but the back of the car stays level.
I think you could probably create multiple image states for the car and then change the state to whichever orientation you want the car to be, dependent upon which motion path it's on.
Would be fun to play around with if I had time, but I think it's definitely do-able using states and triggers that correspond with your motion paths.
That might work for straight lines.. I could consider converting to straight, but I was trying to draw a curvy road to show a little chaos and would love for the object to orient to the path...
Hi Paula, I haven't seen a sample of this technique before so I just made this. You can change a state of any object DURING an animation path. I think this will work for you.
Here's another technique which utilizes a single nested animation curve 90 degree that is repeatedly called by switching on and off states during a circular animation. It's smoother, but this method capitalizes on a strange anomaly of nested animations that spin, in that they remember their angle once activated(even when the state is changed). It might be harder to control this beast for a car.
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I think you could probably create multiple image states for the car and then change the state to whichever orientation you want the car to be, dependent upon which motion path it's on.
Would be fun to play around with if I had time, but I think it's definitely do-able using states and triggers that correspond with your motion paths.
That might work for straight lines.. I could consider converting to straight, but I was trying to draw a curvy road to show a little chaos and would love for the object to orient to the path...
Good point, yes curvy paths would definitely make things more complicated.
Hopefully we'll have some folks here in the community that may be able to offer some other options.
Hi Paula, I haven't seen a sample of this technique before so I just made this. You can change a state of any object DURING an animation path. I think this will work for you.
Here's another technique which utilizes a single nested animation curve 90 degree that is repeatedly called by switching on and off states during a circular animation. It's smoother, but this method capitalizes on a strange anomaly of nested animations that spin, in that they remember their angle once activated(even when the state is changed). It might be harder to control this beast for a car.
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