Thanks Byron for sharing this example and you may want to update the title of your post to indicate you're sharing an example or freebie here. If it's something you'd like our team to see in terms of a feature request, I'm also happy to pass along and you can also always upload here.
You could update the title to read include "Freebie/Example:" at the start so that folks know it's something you're sharing for people to use, not something you need help with. I've already passed it along to some folks internally in regards to your preference for buttons.
Thanks Brett, it's always great to get positive feedback, I think if you would make a request for this solution, like I did, it may well end up in a future update.
Do you think it reflects modern interfaces better?
Do you think we should make any other changes?
Do you think the standard Storyline buttons set should behave like this.
Let me know if you have anything else, I enjoy solving little storyline design puzzles
Byron, one thing I noticed about your buttons was there was no visited state so I couldn't set up conditions on the Next button to force users to view all buttons. I'm sure it could be done — and I spent a few minutes messing around with it — but I didn't spend enough time to come up with a solution. If you're looking for a puzzle, maybe that's a good one...
This one was a little trickier, but got it to work by forcing the state to visited.
Traditionally with links you change the textcolour in the visited state, flat design is quite minimal and changing the text to a darker state or lighter green (your choice) for visited works quite well.
If you need to indicate completion, indicating 'you've been here' I sometimes use a little check-mark ✓, see slide 2
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Thanks Byron for sharing this example and you may want to update the title of your post to indicate you're sharing an example or freebie here. If it's something you'd like our team to see in terms of a feature request, I'm also happy to pass along and you can also always upload here.
Ok thanks, Ashley, what would you suggest for me to add to the title?
Hi Byron,
You could update the title to read include "Freebie/Example:" at the start so that folks know it's something you're sharing for people to use, not something you need help with. I've already passed it along to some folks internally in regards to your preference for buttons.
Great, i believe I also lodged a request
Byron, thanks for sharing this. The hover state happening on selected buttons has always bothered me a little and this is a nice solution.
Thanks Brett, it's always great to get positive feedback, I think if you would make a request for this solution, like I did, it may well end up in a future update.
Let me know if you have anything else, I enjoy solving little storyline design puzzles
Byron, one thing I noticed about your buttons was there was no visited state so I couldn't set up conditions on the Next button to force users to view all buttons. I'm sure it could be done — and I spent a few minutes messing around with it — but I didn't spend enough time to come up with a solution. If you're looking for a puzzle, maybe that's a good one...
Hi Brett
This one was a little trickier, but got it to work by forcing the state to visited.
Traditionally with links you change the textcolour in the visited state, flat design is quite minimal and changing the text to a darker state or lighter green (your choice) for visited works quite well.
If you need to indicate completion, indicating 'you've been here' I sometimes use a little check-mark ✓, see slide 2
I have made a new file with two slides for you.
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