Having just discovered how well Storyline is working for me, I'd like to take a Captivate training program which is giving me trouble, and redo it in Storyline. I suspect I know the answer but I'll ask anyway: is there a way to directly take my Captivate program/slides and import it into Storyline. The problem with going back to the Powerpoint slides I used to create the original Captivate program is that I had to tweak a lot of individual slides, so I no longer have an entire Powerpoint presentation that is up to date.
While you can DISPLAY a Captivate-based .swf file inside Storyline (here is one example), there is no way to somehow import the Captivate source file into Storyline. You could export assets, e.g. bitmaps, sound files, etc. from your Captivate library and insert those into Storyline. But any Advanced Actions or the functionality of any Captivate widgets you used would have to be recreated in Storyline.
Michael, I'm not surprised to hear you say that. I was just hoping there might be a way to take the slides without the functionality and move them en masse into Storyline.
If you started your Captivate project by importing a PPT (and depending on how you edited the imported PPT slides) then that PPT should still be in the Captivate library. You could try exporting that PPT and see if that would save you some time.
The problem is that I imported a Powerpoint presentation into Captivate 6 but then it became necessary to edit individual slides. It's much quicker with Captivate 6 to edit one slide at a time and then bring the individual slide back into Captivate. As a result I no longer had one totally up-to-date powerpoint presentation, just a bunch of individual slides. When I tried out Storyline and learned that you could edit slides within Storyline, well, that was a great day!
i have found that files you create in Captivate can be imported as .swfs and played within the player, but you lose the interactivity and "pause project until the user clicks." That functionality in Storyline is not available without tweaking several Storyline actions in each individual slide.
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While you can DISPLAY a Captivate-based .swf file inside Storyline (here is one example), there is no way to somehow import the Captivate source file into Storyline. You could export assets, e.g. bitmaps, sound files, etc. from your Captivate library and insert those into Storyline. But any Advanced Actions or the functionality of any Captivate widgets you used would have to be recreated in Storyline.
Michael, I'm not surprised to hear you say that. I was just hoping there might be a way to take the slides without the functionality and move them en masse into Storyline.
If you started your Captivate project by importing a PPT (and depending on how you edited the imported PPT slides) then that PPT should still be in the Captivate library. You could try exporting that PPT and see if that would save you some time.
The problem is that I imported a Powerpoint presentation into Captivate 6 but then it became necessary to edit individual slides. It's much quicker with Captivate 6 to edit one slide at a time and then bring the individual slide back into Captivate. As a result I no longer had one totally up-to-date powerpoint presentation, just a bunch of individual slides. When I tried out Storyline and learned that you could edit slides within Storyline, well, that was a great day!
Hi Sue,
Glad Michael was able to help you out here - and hopefully it won't be too much to redo your slides in Storyline.
Sue, was your final solution still importing Captivate into Storyline then editing? or were you editing the powerpoint slides used in the Captivate?
Thanks
i have found that files you create in Captivate can be imported as .swfs and played within the player, but you lose the interactivity and "pause project until the user clicks." That functionality in Storyline is not available without tweaking several Storyline actions in each individual slide.
Thanks Kristin for sharing your thoughts here!
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